ShaderLab is Unity's declarative shader language for defining shader properties, passes, render states, and subshaders. It is used with HLSL-style code inside...
Pros
- Deep integration with Unity materials, passes, and render pipelines
- Simplifies shader packaging and property exposure in the Unity editor
- Works with Unity's built-in, URP, and HDRP workflows
Cons
- Tightly coupled to Unity rather than being a general-purpose shader language
- Shader code often depends on Unity-specific macros and pipeline conventions
- Less suitable for custom engines or non-Unity applications
Included with Unity; Personal is free