JUCE is a C++ framework for developing cross-platform software applications, particularly in the audio, graphics, and multimedia domains.
Various licensing options available
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FMOD is game-audio middleware combining a runtime audio engine with an interactive authoring tool. It is designed for game teams that need event-based workflows, adaptive music, spatial audio, and detailed mixing control.
JUCE is a C++ framework for developing cross-platform software applications, particularly in the audio, graphics, and multimedia domains.
Various licensing options available
OpenAL Soft is an LGPL-licensed, software implementation of the OpenAL 3D audio API. It provides capabilities for playing audio in a virtual...
PortAudio is a free, cross-platform, open-source audio I/O library.
Wwise is a powerful audio middleware solution used in the video game industry for interactive sound design and implementation.
Custom pricing
Jari Komppa
SoLoud is a lightweight, cross-platform C++ audio engine for games and interactive applications. It provides sound playback, mixing, filters, spatial audio, streaming,...
Superpowered is a cross-platform C++ audio SDK for building low-latency music, media, and real-time audio applications. It provides audio playback, mixing, effects,...
Free for development; commercial licensing required
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