JUCE is a C++ framework for developing cross-platform software applications, particularly in the audio, graphics, and multimedia domains.
Various licensing options available
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miniaudio is a single-file, cross-platform C audio library for playback, capture, mixing, decoding, and low-level device access. It suits game and application developers who want a compact embeddable alternative with minimal dependencies.
JUCE is a C++ framework for developing cross-platform software applications, particularly in the audio, graphics, and multimedia domains.
Various licensing options available
OpenAL Soft is an LGPL-licensed, software implementation of the OpenAL 3D audio API. It provides capabilities for playing audio in a virtual...
PortAudio is a free, cross-platform, open-source audio I/O library.
FMOD is game-audio middleware combining a runtime audio engine with an interactive authoring tool. It is designed for game teams that need...
Free for qualifying small projects; commercial plans vary
Wwise is a powerful audio middleware solution used in the video game industry for interactive sound design and implementation.
Custom pricing
Jari Komppa
SoLoud is a lightweight, cross-platform C++ audio engine for games and interactive applications. It provides sound playback, mixing, filters, spatial audio, streaming,...
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